EN

3184 prison_shelve

prison_shelve
CreateObject(3184, -1871.7, -2853.39, 14.21, 0.0, 0.0, -27.9997);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Mainland
Size
2.69 m × 0.73 m × 1.92 m along X × along Y × height, radius 1.69 m
Collision
Yes
Draw distance
80 m
Flags
  • Transparent, drawn last
Technical data
Geometry
138 triangles, 414 vertices, 1 part
Flags
4
Files
DFF prison_shelve.dff in gamemod.img TXD prison_objects.txd IDE data/maps/russia/materik_objs.ide

Textures 3

Dictionary
Size
Format
Mip levels
Transparency

On the map 6 placements

See it in 3D
XYZInteriorFile
-1871.7-2853.39 14.21— materik_gen_stream0.ipl
-1849-2881.26 14.21— materik_gen_stream0.ipl
-1852.17-2879.62 14.21— materik_gen_stream0.ipl
-1813.89-2816.59 21.226— materik_gen_stream0.ipl
-1816.17-2821.48 21.1— materik_gen_stream0.ipl
-1817.54-2824.02 21.1— materik_gen_stream0.ipl

Click a row to put that placement in the code.

Same TXD prison_objects