EN

1338 BinNt08_LA

Breakable
BinNt08_LA
CreateObject(1338, 1405.969, 1127.094, 10.492, 0.0, 0.0, 127.4208);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
1.52 m × 1.45 m × 1.39 m along X × along Y × height, radius 1.16 m
Collision
Yes
Draw distance
70 m
Physics
mass 5,000.0 kg
Flags
  • Receives no shadows
  • Double-sided polygons
Technical data
Geometry
154 triangles, 252 vertices, 1 part
Flags
2097280
Files
DFF binnt08_la.dff in gta3.img TXD LABins01_LA.txd IDE data/maps/generic/dynamic2.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 11 placements

See it in 3D
XYZInteriorFile
1405.9691127.094 10.492— vegass_stream1.ipl
1303.2341107.891 10.492— vegass_stream0.ipl
1430.5391077.781 10.492— vegass_stream0.ipl
1428.6171075.25 10.492— vegass_stream0.ipl
-815.719507.68 1359.4381 · Liberty City levelmap_stream0.ipl
-2189.938-2410.57 30.336— countrys_stream2.ipl
-2194.453-2329.031 30.305— countrys_stream2.ipl
-2130.438-2430.469 30.336— countrys_stream2.ipl
-2098.102-2412.422 30.336— countrys_stream2.ipl
-2091.859-2415.711 30.336— countrys_stream2.ipl
-2081.844-2428.227 30.336— countrys_stream2.ipl

Click a row to put that placement in the code.

Same TXD LABins01_LA