EN

1450 DYN_CRATE_3

Breakable
DYN_CRATE_3
CreateObject(1450, -2189.438, -220.492, 36.086, 0.0, 0.0, 90.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
1.31 m × 1.2 m × 1.19 m along X × along Y × height, radius 1.29 m
Collision
Yes
Draw distance
100 m
Physics
mass 50,000.0 kg
Technical data
Geometry
357 triangles, 642 vertices, 1 part
Files
DFF dyn_crate_3.dff in gta3.img TXD BREAK_Pallet.txd IDE data/maps/generic/dynamic2.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

On the map 7 placements

See it in 3D
XYZInteriorFile
-2189.438-220.492 36.086— crack.ipl
1394.039462.227 19.758— countrye_stream9.ipl
1355.852483.391 19.773— countrye_stream9.ipl
2322.91458.93 26.055— countrye_stream2.ipl
43.484-252.57 1.203— countrye_stream11.ipl
303.391-252.156 1.141— countrye_stream11.ipl
2538.117-1287.531 1031.0162 · Big Smoke's Crack Palace int_la_stream3.ipl

Click a row to put that placement in the code.

Same TXD BREAK_Pallet