EN

1462 DYN_woodpile

Breakable
DYN_woodpile
CreateObject(1462, 826.852, -1385.672, 12.508, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
1.21 m × 0.98 m × 3.87 m along X × along Y × height, radius 2.05 m
Collision
Yes
Draw distance
100 m
Physics
mass 99,999.0 kg
Technical data
Geometry
72 triangles, 144 vertices, 1 part
Files
DFF dyn_woodpile.dff in gta3.img TXD BREAK_STREET2.txd IDE data/maps/generic/dynamic2.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 12 placements

See it in 3D
XYZInteriorFile
826.852-1385.672 12.508— lawn_stream0.ipl
853.195-1359.727 12.555— lawn_stream0.ipl
886.344-1357.305 12.555— lawn_stream0.ipl
-93.68-1588.078 1.508— countryw_stream6.ipl
-79.25-1137.719 0.055— countryw_stream3.ipl
-84.375-1116.094 0.258— countryw_stream3.ipl
-60.359-1116.938 0.258— countryw_stream3.ipl
-949.273-531.039 24.977— countryw_stream0.ipl
-935.992-514.859 24.977— countryw_stream0.ipl
-925.445-536.586 24.977— countryw_stream0.ipl
-926.344-492.438 24.977— countryw_stream0.ipl
-2255.641-2430.977 30.891— countrys_stream2.ipl

Click a row to put that placement in the code.

Same TXD BREAK_STREET2