EN

1520 DYN_WINE_BOUNCE

Breakable
DYN_WINE_BOUNCE
CreateObject(1520, -787.195, 495.445, 1371.969, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
0.09 m × 0.09 m × 0.41 m along X × along Y × height, radius 0.22 m
Collision
Yes
Draw distance
30 m
Physics
mass 50.0 kg
Technical data
Geometry
54 triangles, 46 vertices, 1 part
Files
DFF dyn_wine_bounce.dff in gta3.img TXD BREAK_BAR.txd IDE data/maps/generic/dynamic2.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

In interiors 24 placements

See it in 3D
XYZInteriorFile
-787.195495.445 1371.9691 · Liberty City levelmap_stream0.ipl
-787.039495.445 1371.9691 · Liberty City levelmap_stream0.ipl
1253.961-796.477 1084.3915 · Madd Dogg's Mansion int_la_stream0.ipl
1254.25-796.477 1084.3915 · Madd Dogg's Mansion int_la_stream0.ipl
1253.961-796.477 1085.5555 · Madd Dogg's Mansion int_la_stream0.ipl
1252.141-796.273 1085.5635 · Madd Dogg's Mansion int_la_stream0.ipl
2501.297-1707.234 1014.9143 · Carl's House int_la_stream1.ipl
2501.297-1707.359 1014.9143 · Carl's House int_la_stream1.ipl
500.805-23.148 1000.79717 · Club gen_int5_stream1.ipl
503.273-22.789 1000.71117 · Club gen_int5_stream1.ipl
503.391-22.742 1001.96117 · Club gen_int5_stream1.ipl
503.391-20.992 1001.96117 · Club gen_int5_stream1.ipl
483.336-20.109 1000.20317 · Club gen_int5_stream1.ipl
483.68-20.102 1000.20317 · Club gen_int5_stream1.ipl
487.336-20.148 1000.20317 · Club gen_int5_stream1.ipl
496.148-13.867 1000.20317 · Club gen_int5_stream1.ipl
500.883-19.688 1000.79717 · Club gen_int5_stream1.ipl
500.695-17.047 1000.79717 · Club gen_int5_stream1.ipl
503.305-16.891 1000.71117 · Club gen_int5_stream1.ipl
503.391-18.453 1001.96117 · Club gen_int5_stream1.ipl
503.438-17.164 1000.71117 · Club gen_int5_stream1.ipl
496.766-79.594 998.93811 · Bar gen_int5_stream3.ipl
497.344-79.594 998.93811 · Bar gen_int5_stream3.ipl
500.234-79.617 998.93811 · Bar gen_int5_stream3.ipl

Click a row to put that placement in the code.

Same TXD BREAK_BAR