EN

1545 CJ_B_OPTIC1

Breakable
CJ_B_OPTIC1
CreateObject(1545, -785.367, 495.461, 1372.594, 0.0, 0.0, -180.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
0.9 m × 0.14 m × 0.76 m along X × along Y × height, radius 0.59 m
Collision
Yes
Draw distance
30 m
Physics
mass 50.0 kg
Technical data
Geometry
320 triangles, 431 vertices, 1 part
Files
DFF cj_b_optic1.dff in gta3.img TXD CJ_BAR.txd IDE data/maps/generic/dynamic2.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

In interiors 5 placements

See it in 3D
XYZInteriorFile
-785.367495.461 1372.5941 · Liberty City levelmap_stream0.ipl
503.148-21.094 1001.531— · not in 3D gen_int5_stream1.ipl
503.148-19.43 1001.531— · not in 3D gen_int5_stream1.ipl
496.906-80.25 999.89811 · Bar gen_int5_stream3.ipl
499.438-80.25 999.89811 · Bar gen_int5_stream3.ipl

Click a row to put that placement in the code.

Same TXD CJ_BAR