EN

1546 CJ_PINT_GLASS

CJ_PINT_GLASS
CreateObject(1546, -786.227, 495.516, 1371.977, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
0.11 m × 0.11 m × 0.18 m along X × along Y × height, radius 0.12 m
Collision
No
Draw distance
30 m
Technical data
Geometry
32 triangles, 37 vertices, 1 part
Files
DFF cj_pint_glass.dff in gta3.img TXD CJ_BAR.txd IDE data/maps/generic/dynamic2.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

In interiors 6 placements

See it in 3D
XYZInteriorFile
-786.227495.516 1371.9771 · Liberty City levelmap_stream0.ipl
-786.063495.516 1371.9771 · Liberty City levelmap_stream0.ipl
-786.016495.672 1371.9771 · Liberty City levelmap_stream0.ipl
-786.195495.68 1371.9771 · Liberty City levelmap_stream0.ipl
-785.922495.516 1371.9771 · Liberty City levelmap_stream0.ipl
-785.797495.516 1371.9771 · Liberty City levelmap_stream0.ipl

Click a row to put that placement in the code.

Same TXD CJ_BAR