EN

3933 fake_sky

fake_sky
CreateObject(3933, -1052.602, 1063.258, 1347.078, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
170.45 m × 82.48 m × 22.77 m along X × along Y × height, radius 95.36 m
Collision
Yes
Draw distance
299 m
Technical data
Geometry
8 triangles, 16 vertices, 1 part
Files
DFF fake_sky.dff in gta3.img TXD weemap.txd IDE data/maps/leveldes/levelmap.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

In interiors 1 placement

See it in 3D
XYZInteriorFile
-1052.6021063.258 1347.07810 · RC Battlefield levelmap.ipl

Click a row to put that placement in the code.

Same TXD weemap