EN

3939 hanger01

hanger01
CreateObject(3939, -975.047, 1089.656, 1345.656, 0.0, 0.0, -180.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
5.59 m × 5.87 m × 3.54 m along X × along Y × height, radius 4.42 m
Collision
Yes
Draw distance
299 m
Technical data
Geometry
224 triangles, 329 vertices, 1 part
Files
DFF hanger01.dff in gta3.img TXD weemap.txd IDE data/maps/leveldes/levelmap.ide

Textures 3

Dictionary
Size
Format
Mip levels
Transparency

In interiors 1 placement

See it in 3D
XYZInteriorFile
-975.0471089.656 1345.65610 · RC Battlefield levelmap.ipl

Click a row to put that placement in the code.

Same TXD weemap