EN

738 aw_streettree2

Breakable
aw_streettree2
CreateObject(738, 2030.008, 1143.227, 10.172, 0.0, 0.0, 90.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
7.03 m × 6.97 m × 9.7 m along X × along Y × height, radius 5.58 m
Collision
Yes
Draw distance
150 m
Physics
mass 500.0 kg
Flags
  • Transparent, drawn last
  • Receives no shadows
  • Damageable
  • Tree, sways in the wind
  • Double-sided polygons
Technical data
Geometry
120 triangles, 208 vertices, 2 parts
Flags
2109572
Files
DFF aw_streettree2.dff in gta3.img TXD gta_tree_bevhills.txd IDE data/maps/generic/vegepart.ide

Textures 3

Dictionary
Size
Format
Mip levels
Transparency

On the map 3 placements

See it in 3D
XYZInteriorFile
2030.0081143.227 10.172— vegase_stream4.ipl
2030.0081203.711 10.172— vegase_stream4.ipl
2030.0081243.195 10.172— vegase_stream1.ipl

Click a row to put that placement in the code.

Same TXD gta_tree_bevhills