EN

3795 missile_04_SFXR

Breakable
missile_04_SFXR
CreateObject(3795, -1401.836, 494.906, 10.547, 0.0, 0.0, -104.9999);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
San Fierro
Size
3.23 m × 1.24 m × 0.71 m along X × along Y × height, radius 1.73 m
Collision
Yes
Draw distance
100 m
Physics
mass 100.0 kg, explodes
Technical data
Geometry
732 triangles, 726 vertices, 1 part
Flags
65536
Files
DFF missile_04_sfxr.dff in gta3.img TXD missiles_SFS.txd IDE data/maps/SF/SFxref.ide

Textures 7

Dictionary
Size
Format
Mip levels
Transparency

On the map 3 placements

See it in 3D
XYZInteriorFile
-1401.836494.906 10.547— sfse_stream2.ipl
-1294.117499.336 10.547— sfse_stream2.ipl
-1290.398503.469 10.547— sfse_stream2.ipl

Click a row to put that placement in the code.

Same TXD missiles_SFS