EN

707 sm_bushvbig

sm_bushvbig
CreateObject(707, 1114.5, -2163.75, 63.656, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
40.71 m × 38.18 m × 36.92 m along X × along Y × height, radius 24.74 m
Collision
Yes
Draw distance
299 m
Flags
  • Transparent, drawn last
  • Receives no shadows
  • Tree, sways in the wind
  • No collision with aircraft
  • Double-sided polygons
Technical data
Geometry
78 triangles, 125 vertices, 1 part
Flags
2138244
Files
DFF sm_bushvbig.dff in gta3.img TXD gta_tree_boak.txd IDE data/maps/generic/vegepart.ide

Textures 3

Dictionary
Size
Format
Mip levels
Transparency

On the map 14 placements

See it in 3D
XYZInteriorFile
1114.5-2163.75 63.656— LAs.ipl
1087.352-2171.5 53.297— LAs.ipl
148.773-1407.07 43.242— LAhills.ipl
206.516-1125.5 61.328— LAhills.ipl
266.055-1094.203 81.672— LAhills.ipl
417.969-1034.117 94.047— LAhills.ipl
240.914-1097.539 85.242— LAhills.ipl
139.664-1522.953 8.867— LAhills.ipl
90.594-1484.844 9.914— LAhills.ipl
1554.5082151.18 9.766— vegasW.ipl
1268.7342098.352 11.695— vegasW.ipl
143.313-1055.578 51.492— countrye_stream10.ipl
171.047-959.641 30.328— countrye_stream10.ipl
221.391-893.133 13.773— countrye_stream10.ipl

Click a row to put that placement in the code.

Same TXD gta_tree_boak