673 sm_bevhiltree
Drag to rotate, wheel to zoom, right button to moveOne finger to turn, two fingers to zoom and move
CreateObject(673, 1483.672, 905.664, 9.867, 0.0, 0.0, 118.7287);
Position and rotation of the first placement of the model; pick another one in the list of placements.
- Area
- Generic objects
- Size
- 7.41 m × 7.47 m × 13.63 m length × width × height, radius 6.85 m
- Collision
- Yes
- Draw distance
- 120 m
- Flags
- Transparent, drawn last
- Receives no shadows
- Tree, sways in the wind
- Double-sided polygons
Technical data
- Geometry
- 64 triangles, 123 vertices, 1 part
- Flags
- 2105476
- Files
- DFF sm_bevhiltree.dff in gta3.img TXD gta_tree_boak.txd IDE data/maps/generic/vegepart.ide
Textures 2
On the map 568 placements
See it in 3DClick a row to put that placement in the code.