EN

3940 comms01

comms01
CreateObject(3940, -974.445, 1041.539, 1347.148, 0.0, 0.0, -180.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
7.63 m × 25.14 m × 7.75 m along X × along Y × height, radius 13.67 m
Collision
Yes
Draw distance
299 m
Technical data
Geometry
110 triangles, 198 vertices, 1 part
Files
DFF comms01.dff in gta3.img TXD weemap.txd IDE data/maps/leveldes/levelmap.ide

Textures 5

Dictionary
Size
Format
Mip levels
Transparency

In interiors 1 placement

See it in 3D
XYZInteriorFile
-974.4451041.539 1347.14810 · RC Battlefield levelmap.ipl

Click a row to put that placement in the code.

Same TXD weemap