EN

3941 comms02

comms02
CreateObject(3941, -1132.109, 1077.742, 1347.906, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
7.63 m × 25.14 m × 7.75 m along X × along Y × height, radius 13.67 m
Collision
Yes
Draw distance
299 m
Technical data
Geometry
108 triangles, 194 vertices, 1 part
Files
DFF comms02.dff in gta3.img TXD weemap.txd IDE data/maps/leveldes/levelmap.ide

Textures 5

Dictionary
Size
Format
Mip levels
Transparency

In interiors 1 placement

See it in 3D
XYZInteriorFile
-1132.1091077.742 1347.90610 · RC Battlefield levelmap.ipl

Click a row to put that placement in the code.

Same TXD weemap