EN

3943 mid_staircase

mid_staircase
CreateObject(3943, -785.82, 497.336, 1370.867, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
15.7 m × 10.8 m × 8.39 m along X × along Y × height, radius 10.2 m
Collision
Yes
Draw distance
100 m
Technical data
Geometry
271 triangles, 423 vertices, 1 part
Files
DFF mid_staircase.dff in gta3.img TXD bistro.txd IDE data/maps/leveldes/levelmap.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

In interiors 1 placement

See it in 3D
XYZInteriorFile
-785.82497.336 1370.8671 · Liberty City levelmap_stream0.ipl

Click a row to put that placement in the code.

Same TXD bistro