EN

3965 lee_Object11

lee_Object11
CreateObject(3965, -787.383, 497.586, 1372.172, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
1.67 m × 0.68 m × 0.53 m along X × along Y × height, radius 0.99 m
Collision
Yes
Draw distance
100 m
Technical data
Geometry
937 triangles, 528 vertices, 1 part
Files
DFF lee_object11.dff in gta3.img TXD bistro.txd IDE data/maps/leveldes/levelmap.ide

Textures 3

Dictionary
Size
Format
Mip levels
Transparency

In interiors 1 placement

See it in 3D
XYZInteriorFile
-787.383497.586 1372.1721 · Liberty City levelmap_stream0.ipl

Click a row to put that placement in the code.

Same TXD bistro