4250 sbcne_seafloor01
Controls
Left buttonturn
Wheelzoom in and out
Right buttonmove
Double clickfirst view
One fingerturn
Two fingerszoom and move
CreateObject(4250, -188.961, 288.258, -44.992, 0.0, 0.0, 0.0);
Position and rotation of the first placement of the model; pick another one in the list of placements.
- Area
- Level design
- Size
- 454.37 m × 221.55 m × 23.33 m along X × along Y × height, radius 247.99 m
- Collision
- Yes
- Draw distance
- 299 m
- Flags
- Receives no shadows
Technical data
- Geometry
- 100 triangles, 142 vertices, 1 part
- Flags
- 128
- Files
- DFF sbcne_seafloor01.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide