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4256 sbcne_seafloor06

sbcne_seafloor06
CreateObject(4256, 1285.922, 562.086, -35.508, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
273.22 m × 118.37 m × 9.98 m along X × along Y × height, radius 147.74 m
Collision
Yes
Draw distance
299 m
Flags
  • Receives no shadows
Technical data
Geometry
44 triangles, 44 vertices, 1 part
Flags
128
Files
DFF sbcne_seafloor06.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
1285.922562.086 -35.508— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed