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4253 sbcne_seafloor05

sbcne_seafloor05
CreateObject(4253, 1566.305, 491.219, -45.594, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
315.22 m × 111.95 m × 43.42 m along X × along Y × height, radius 165.22 m
Collision
Yes
Draw distance
299 m
Flags
  • Receives no shadows
Technical data
Geometry
79 triangles, 63 vertices, 1 part
Flags
128
Files
DFF sbcne_seafloor05.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
1566.305491.219 -45.594— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed