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4255 sbcne_seafloor04

sbcne_seafloor04
CreateObject(4255, 1014.656, 534.719, -37.359, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
271.92 m × 173.1 m × 13.69 m along X × along Y × height, radius 161.19 m
Collision
Yes
Draw distance
299 m
Flags
  • Receives no shadows
Technical data
Geometry
55 triangles, 59 vertices, 1 part
Flags
128
Files
DFF sbcne_seafloor04.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
1014.656534.719 -37.359— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed