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4251 sbcne_seafloor02

sbcne_seafloor02
CreateObject(4251, 236.688, 299.969, -47.383, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
407.57 m × 296.91 m × 28.11 m along X × along Y × height, radius 246.72 m
Collision
Yes
Draw distance
299 m
Flags
  • Receives no shadows
Technical data
Geometry
101 triangles, 145 vertices, 1 part
Flags
128
Files
DFF sbcne_seafloor02.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
236.688299.969 -47.383— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed