EN

4484 lodseabed128

LOD
lodseabed128
CreateObject(4484, -910.781, -2898.484, -34.633, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
417.74 m × 195.03 m × 67.51 m along X × along Y × height, radius 232.97 m
Collision
No
Draw distance
800 m
Flags
  • Receives no shadows
Technical data
Geometry
53 triangles, 83 vertices, 1 part
Flags
128
Files
DFF lodseabed128.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
-910.781-2898.484 -34.633— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed