EN

1472 DYN_PORCH_1

Breakable
DYN_PORCH_1
CreateObject(1472, -75.586, -1581.07, 2.023, 0.0, 0.0, 127.635);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
1.51 m × 2.65 m × 0.83 m along X × along Y × height, radius 1.58 m
Collision
Yes
Draw distance
100 m
Physics
mass 50,000.0 kg
Technical data
Geometry
168 triangles, 348 vertices, 1 part
Files
DFF dyn_porch_1.dff in gta3.img TXD BREAK_STREET2.txd IDE data/maps/generic/dynamic2.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 3 placements

See it in 3D
XYZInteriorFile
-75.586-1581.07 2.023— countryw_stream6.ipl
-940.047-535.945 25.352— countryw_stream0.ipl
-923.906-497.922 25.352— countryw_stream0.ipl

Click a row to put that placement in the code.

Same TXD BREAK_STREET2