EN

1483 DYN_GARRAGE2

Breakable
DYN_GARRAGE2
CreateObject(1483, -2644.281, 973.914, 65.633, 0.0, 0.0, -180.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
3.69 m × 6.69 m × 3.28 m along X × along Y × height, radius 4.81 m
Collision
Yes
Draw distance
100 m
Physics
mass 50,000.0 kg
Technical data
Geometry
192 triangles, 352 vertices, 1 part
Files
DFF dyn_garrage2.dff in gta3.img TXD BREAK_STREET2.txd IDE data/maps/generic/dynamic2.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

On the map 2 placements

See it in 3D
XYZInteriorFile
-2644.281973.914 65.633— sfw_stream0.ipl
-2644.281980.898 65.633— sfw_stream0.ipl

Click a row to put that placement in the code.

Same TXD BREAK_STREET2