EN

1457 DYN_OUTHOUSE_2

Breakable
DYN_OUTHOUSE_2
CreateObject(1457, -91.016, -1576.625, 3.195, 0.0, 0.0, 38.8377);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
3.19 m × 3.62 m × 3.33 m along X × along Y × height, radius 3.64 m
Collision
Yes
Draw distance
50 m
Physics
mass 50,000.0 kg
Flags
  • Receives no shadows
Technical data
Geometry
340 triangles, 694 vertices, 1 part
Flags
128
Files
DFF dyn_outhouse_2.dff in gta3.img TXD BREAK_STREET2.txd IDE data/maps/generic/dynamic2.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

On the map 6 placements

See it in 3D
XYZInteriorFile
-91.016-1576.625 3.195— countryw_stream6.ipl
-71-1574.086 3.195— countryw_stream6.ipl
-954.016-523.844 26.664— countryw_stream0.ipl
-953.367-494.516 26.664— countryw_stream0.ipl
-913.68-522.859 26.664— countryw_stream0.ipl
-2293.977-2449.328 26.258— countrys_stream2.ipl

Click a row to put that placement in the code.

Same TXD BREAK_STREET2