EN

1481 DYN_BAR_B_Q

Breakable
DYN_BAR_B_Q
CreateObject(1481, -2701.133, 845.742, 70.383, 0.0, 0.0, 169.9995);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
0.93 m × 0.61 m × 1.41 m along X × along Y × height, radius 0.94 m
Collision
Yes
Draw distance
100 m
Physics
mass 50,000.0 kg
Technical data
Geometry
148 triangles, 272 vertices, 1 part
Files
DFF dyn_bar_b_q.dff in gta3.img TXD BREAK_STREET2.txd IDE data/maps/generic/dynamic2.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

On the map 3 placements

See it in 3D
XYZInteriorFile
-2701.133845.742 70.383— sfw_stream2.ipl
-2701.133924.102 67.297— sfw_stream2.ipl
-2681.047928.828 79.398— sfw_stream2.ipl

Click a row to put that placement in the code.

Same TXD BREAK_STREET2