EN

1470 DYN_PORCH_3

Breakable
DYN_PORCH_3
CreateObject(1470, -943.07, -535.586, 25.352, 0.0, 0.0, 166.1939);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
1.51 m × 1.74 m × 0.83 m along X × along Y × height, radius 1.22 m
Collision
Yes
Draw distance
100 m
Physics
mass 50,000.0 kg
Technical data
Geometry
104 triangles, 210 vertices, 1 part
Files
DFF dyn_porch_3.dff in gta3.img TXD BREAK_STREET2.txd IDE data/maps/generic/dynamic2.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 2 placements

See it in 3D
XYZInteriorFile
-943.07-535.586 25.352— countryw_stream0.ipl
-920.883-498.297 25.352— countryw_stream0.ipl

Click a row to put that placement in the code.

Same TXD BREAK_STREET2