EN

3956 rc_track_h

rc_track_h
CreateObject(3956, -1083.695, 1071.859, 1341.969, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
82.12 m × 58.18 m × 5.56 m along X × along Y × height, radius 50.08 m
Collision
Yes
Draw distance
299 m
Technical data
Geometry
513 triangles, 581 vertices, 1 part
Files
DFF rc_track_h.dff in gta3.img TXD rczero_track.txd IDE data/maps/leveldes/levelmap.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

In interiors 1 placement

See it in 3D
XYZInteriorFile
-1083.6951071.859 1341.96910 · RC Battlefield levelmap.ipl

Click a row to put that placement in the code.

Same TXD rczero_track