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4318 sbcn_seafloor04

sbcn_seafloor04
CreateObject(4318, -671.773, 2005.094, -25.016, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
302.99 m × 249.03 m × 45.81 m along X × along Y × height, radius 196.5 m
Collision
Yes
Draw distance
299 m
Flags
  • Receives no shadows
Technical data
Geometry
106 triangles, 133 vertices, 1 part
Flags
128
Files
DFF sbcn_seafloor04.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
-671.7732005.094 -25.016— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed