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4322 sbcn_seafloor07

sbcn_seafloor07
CreateObject(4322, -629.211, 366.094, -50.625, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
444.96 m × 440.93 m × 51.04 m along X × along Y × height, radius 313.07 m
Collision
Yes
Draw distance
299 m
Flags
  • Receives no shadows
Technical data
Geometry
149 triangles, 244 vertices, 1 part
Flags
128
Files
DFF sbcn_seafloor07.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
-629.211366.094 -50.625— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed