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4321 sbcn_seafloor06

sbcn_seafloor06
CreateObject(4321, -599.75, 774.43, -33.797, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
306.13 m × 464.62 m × 67.59 m along X × along Y × height, radius 278.77 m
Collision
Yes
Draw distance
299 m
Flags
  • Receives no shadows
Technical data
Geometry
125 triangles, 161 vertices, 1 part
Flags
128
Files
DFF sbcn_seafloor06.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
-599.75774.43 -33.797— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed