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4327 sbcn_seafloor08

sbcn_seafloor08
CreateObject(4327, -593.719, 2233.32, -5.586, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
219.31 m × 211.63 m × 67.14 m along X × along Y × height, radius 155.29 m
Collision
Yes
Draw distance
299 m
Flags
  • Receives no shadows
Technical data
Geometry
94 triangles, 122 vertices, 1 part
Flags
128
Files
DFF sbcn_seafloor08.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
-593.7192233.32 -5.586— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed