EN

4329 sbcn_seafloor10

sbcn_seafloor10
CreateObject(4329, -561.984, 1572.953, -22.93, 0.0, 0.0, -153.46);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
311.23 m × 362.28 m × 34.56 m along X × along Y × height, radius 182.03 m
Collision
Yes
Draw distance
299 m
Flags
  • Receives no shadows
Technical data
Geometry
97 triangles, 122 vertices, 1 part
Flags
128
Files
DFF sbcn_seafloor10.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
-561.9841572.953 -22.93— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed