EN

4333 sbcn2_seafloor04

sbcn2_seafloor04
CreateObject(4333, 761.391, 601.094, -26.938, 0.0, 0.0, -153.46);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
279.07 m × 214.75 m × 28.06 m along X × along Y × height, radius 140.41 m
Collision
Yes
Draw distance
299 m
Flags
  • Receives no shadows
Technical data
Geometry
57 triangles, 51 vertices, 1 part
Flags
128
Files
DFF sbcn2_seafloor04.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
761.391601.094 -26.938— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed