EN

4332 sbcn2_seafloor03

sbcn2_seafloor03
CreateObject(4332, 534.492, 569.094, -28.531, 0.0, 0.0, -126.9001);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
281.12 m × 284.75 m × 42.29 m along X × along Y × height, radius 136.85 m
Collision
Yes
Draw distance
299 m
Flags
  • Receives no shadows
Technical data
Geometry
51 triangles, 50 vertices, 1 part
Flags
128
Files
DFF sbcn2_seafloor03.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
534.492569.094 -28.531— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed