EN

4345 sbvgsSseafloor05

sbvgsSseafloor05
CreateObject(4345, 1105.555, 639.148, -31.273, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
485.64 m × 134.52 m × 30.25 m along X × along Y × height, radius 252.08 m
Collision
Yes
Draw distance
299 m
Flags
  • Receives no shadows
Technical data
Geometry
77 triangles, 72 vertices, 1 part
Flags
128
Files
DFF sbvgssseafloor05.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
1105.555639.148 -31.273— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed