EN

4350 sbcw_seabed04

sbcw_seabed04
CreateObject(4350, -50.875, -2828.797, -46.313, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
402.1 m × 334.41 m × 86.44 m along X × along Y × height, radius 262.17 m
Collision
Yes
Draw distance
299 m
Flags
  • Receives no shadows
Technical data
Geometry
99 triangles, 129 vertices, 1 part
Flags
128
Files
DFF sbcw_seabed04.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
-50.875-2828.797 -46.313— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed