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4346 sbvgsSseafloor04

sbvgsSseafloor04
CreateObject(4346, 1582.797, 555.742, -47.0, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
470.51 m × 115.87 m × 43.98 m along X × along Y × height, radius 243.28 m
Collision
Yes
Draw distance
299 m
Flags
  • Receives no shadows
Technical data
Geometry
107 triangles, 94 vertices, 1 part
Flags
128
Files
DFF sbvgssseafloor04.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
1582.797555.742 -47— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed