EN

4348 sbcw_seabed02

sbcw_seabed02
CreateObject(4348, -58.336, -2096.391, -34.047, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
413.4 m × 366.1 m × 84.67 m along X × along Y × height, radius 276.49 m
Collision
Yes
Draw distance
299 m
Flags
  • Receives no shadows
Technical data
Geometry
151 triangles, 195 vertices, 1 part
Flags
128
Files
DFF sbcw_seabed02.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
-58.336-2096.391 -34.047— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed