EN

4471 lodseabed110

LOD
lodseabed110
CreateObject(4471, -1380.977, 389.625, -55.445, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
400 m × 393.88 m × 86.05 m along X × along Y × height, radius 283.97 m
Collision
No
Draw distance
800 m
Flags
  • Receives no shadows
Technical data
Geometry
110 triangles, 180 vertices, 1 part
Flags
128
Files
DFF lodseabed110.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
-1380.977389.625 -55.445— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed