EN

4372 beach04_sv

beach04_sv
CreateObject(4372, 2930.648, -1778.922, -60.813, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
130.89 m × 202.14 m × 110.6 m along X × along Y × height, radius 131.79 m
Collision
Yes
Draw distance
299 m
Technical data
Geometry
45 triangles, 105 vertices, 1 part
Files
DFF beach04_sv.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
2930.648-1778.922 -60.813— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed