EN

4373 sv_roadscoast01

sv_roadscoast01
CreateObject(4373, 2947.602, -1299.391, -53.633, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
83.7 m × 391.7 m × 112.79 m along X × along Y × height, radius 208.06 m
Collision
Yes
Draw distance
299 m
Flags
  • Road (wet in the rain)
Technical data
Geometry
72 triangles, 148 vertices, 1 part
Flags
1
Files
DFF sv_roadscoast01.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
2947.602-1299.391 -53.633— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed