EN

1428 DYN_LADDER

Breakable
DYN_LADDER
CreateObject(1428, -116.0, -77.25, 15.68, 14.1672, -11.091, 104.2884);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
0.62 m × 0.97 m × 3.15 m length × width × height, radius 1.61 m
Collision
Yes
Draw distance
100 m
Physics
mass 99,999.0 kg
Technical data
Geometry
268 triangles, 530 vertices, 1 part
Files
DFF dyn_ladder.dff in gta3.img TXD BREAK_STREET2.txd IDE data/maps/generic/dynamic2.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 6 placements

See it in 3D
XYZInteriorFile
-116-77.25 15.68— countrye_stream4.ipl
-118.5-75.938 5.258— countrye_stream4.ipl
-116.758-76.352 3.539— countrye_stream4.ipl
1982.477154.234 33.344— countrye_stream2.ipl
1984.266154.344 34.641— countrye_stream2.ipl
1981.313154.734 45.031— countrye_stream2.ipl

Click a row to put that placement in the code.

Same TXD BREAK_STREET2