EN

845 DEAD_TREE_17

DEAD_TREE_17
CreateObject(845, -1007.102, -2364.539, 64.938, 0.0, 0.0, -63.9907);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
13.26 m × 9.49 m × 2.06 m along X × along Y × height, radius 7.15 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
316 triangles, 254 vertices, 1 part
Flags
4
Files
DFF dead_tree_17.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

On the map 3 placements

See it in 3D
XYZInteriorFile
-1007.102-2364.539 64.938— countryw_stream1.ipl
-967.594-2338.75 65.352— countryw_stream1.ipl
-867.211-2191.93 30.219— countryw_stream1.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees