EN

847 DEAD_TREE_19

DEAD_TREE_19
CreateObject(847, -371.602, -144.758, 54.383, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
3.23 m × 2.15 m × 4.04 m length × width × height, radius 2.61 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
164 triangles, 128 vertices, 1 part
Flags
4
Files
DFF dead_tree_19.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 3

Dictionary
Size
Format
Mip levels
Transparency

On the map 2 placements

See it in 3D
XYZInteriorFile
-371.602-144.758 54.383— countrye_stream4.ipl
-482.586-45.359 60.602— countrye_stream4.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees