EN

838 DEAD_TREE_9

DEAD_TREE_9
CreateObject(838, -887.945, -2367.727, 70.695, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
5.62 m × 4.57 m × 7.59 m length × width × height, radius 4.03 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
258 triangles, 206 vertices, 1 part
Flags
4
Files
DFF dead_tree_9.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

On the map 7 placements

See it in 3D
XYZInteriorFile
-887.945-2367.727 70.695— countryw_stream1.ipl
-907.891-2390.766 54.016— countryw_stream1.ipl
-627.453-13.18 63.477— countrye_stream5.ipl
-523.664-95.945 64.039— countrye_stream4.ipl
-586.078-95.023 66.461— countrye_stream4.ipl
-607.281-198.766 75.578— countrye_stream11.ipl
-522.367-179.039 78.898— countrye_stream11.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees