EN

839 DEAD_TREE_11

DEAD_TREE_11
CreateObject(839, -990.57, -2326.305, 65.797, -9.6184, 0.2202, -2.3862);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
3.02 m × 6.66 m × 3.94 m along X × along Y × height, radius 3.59 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
188 triangles, 137 vertices, 1 part
Flags
4
Files
DFF dead_tree_11.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

On the map 2 placements

See it in 3D
XYZInteriorFile
-990.57-2326.305 65.797— countryw_stream1.ipl
-936.063-2342.484 58.992— countryw_stream1.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees