EN

846 DEAD_TREE_18

DEAD_TREE_18
CreateObject(846, -375.055, -2021.922, 28.039, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
5.78 m × 10.7 m × 2.14 m along X × along Y × height, radius 5.41 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
377 triangles, 402 vertices, 1 part
Flags
4
Files
DFF dead_tree_18.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
-375.055-2021.922 28.039— countryw_stream5.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees