EN

835 DEAD_TREE_8

DEAD_TREE_8
CreateObject(835, -812.398, -2476.539, 81.688, 0.0, 0.0, 62.0006);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
8.05 m × 4.65 m × 5.52 m along X × along Y × height, radius 4.83 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
314 triangles, 300 vertices, 1 part
Flags
4
Files
DFF dead_tree_8.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

On the map 3 placements

See it in 3D
XYZInteriorFile
-812.398-2476.539 81.688— countryw_stream1.ipl
-573.742-74.695 65.703— countrye_stream4.ipl
-472.352-196.203 79.055— countrye_stream11.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees